STRANGELOOP STUDIOS

Wood Street Galleries

Retrospective · Pittsburgh · Nov 2026

SLS  ×  RISING ARTIST FOUNDATION
A single CRT playing video feedback, repeated into infinity by facing mirrors
EXHIBITION · PANEL · WORKSHOP

The instrumentis the artwork.

Ten shows taken apart, ten instruments left running for anyone to play, and two mirrors that fold the room into itself until the work goes on forever with you standing in it.

RUN
Nov 27, 2026 – Jan 8, 2027
OPENING
Nov 27 · Gallery Crawl
PANEL + WORKSHOP
Dec 11–13
VENUE
Wood Street, 2nd Floor
01 · THESIS  /  THRESHOLD

What the show is about

A live show is not a video. It is a system built to respond in the moment. This exhibition takes ten of those systems apart.

About three quarters of our live work is improvised, not time-coded. Someone is playing the rig while the artist plays the room.

Each of the ten works is shown with the machinery that produced it, and where we can, the system is left running rather than played back.

Every station names the animators and designers who built the work.

02 · THE MOVE  /  THE LOOP

A strange loop you can walk into

The studio is called Strangeloop. So the room should loop.

Three moves.

The gallery with facing mirrors, the work repeating to a vanishing point far beyond the real wall
01 · The mirrors. Two mirrors face each other down the 61'-9" hall. Every screen repeats into both. By the sixth reflection the corridor reads about 370 feet deep. Ceiling stays 9'-10" in every repetition, which is what makes the depth read.
The edge of a mirror dividing the real room from its infinite reflection
The seam. Real room on one side, the endless version on the other. One mirror is toed two to four degrees off parallel so the corridor rakes away and you look into it rather than at your own head.
A single CRT playing video feedback, mirrored into an infinite receding chain
02 · The feedback path. Cameras drive The Engine. The Engine feeds a layer back to the perimeter screens. Those screens are what the cameras see. Round trip about 44ms.

03 · The descent

You enter at the newest work and walk backwards through time, ending on video feedback on a CRT. Then out past the first screen.

THRESHOLD
The doglegDark. One image, one sound. Everything withheld.
TUNNEL
The room opensThe mirror corridor reveals at a rake.
ACCELERATION
Recent workStations get denser and brighter.
BLOOM
The EngineLargest screen in the room, driven by the crowd.
EGO-DEATH
You are in itMirrored to infinity, driving the piece by standing there.
DISSOLUTION
Back through the early workSmaller, older, stranger.
THE ORIGIN
One CRTVideo feedback. Where all of it starts.
RETURN
Out past the first screenThe loop closes.

The mirrors are the biggest ask here. Weight, fixing and cost sit with the gallery. Fallbacks: mirrored film on panel, or one mirror against a dark end wall.

03 · THE SPACE  /  THE ROOM ITSELF

Wood Street, second floor

A 61'-9" × 29'-5" hall. Low ceiling, a wall of windows, and a floor that reflects.

The second floor gallery, lights down, showing freestanding lit panels and the window wall
The room as it is, in a previous installation. Every visualization in this deck is built from this photograph.
MEASUREVALUEWHAT IT MEANS FOR US
Main hall61'-9" × 29'-5" · ~1,817 sq ftComfortable for eight stations plus a center piece and real circulation.
Ceiling9'-10", rising to 12'-7" at a central ridgeLow. Long projector throws are out. Short-throw and floor-standing surfaces win. The ridge is the only real height in the room.
North wallContinuous windows, 78" baysNot projectable, and it leaks daylight. Treated as the ambient edge instead of fought.
EntryElevator → 15'-7" dogleg → alcoveA natural compression corridor before the room opens. Built into the design.
FloorDark polished concreteReflective. Emissive pieces double for free.
Ceiling gridExisting white truss / pipe with trackRig points already exist. Load rating still to confirm.
EgressTwo stairwell exits, east and westMust stay clear. Circulation loops around the center piece.

The FLOW installation on the building exterior cannot be removed, only switched off. We leave it on.

04 · THE SHOW IN IT  /  TUNNEL

What it looks like

Built from the gallery's own photograph, so the architecture is the real room. The screens carry our actual show content.

The gallery with the exhibition installed, stations along the walls and the central console
The hall, from the entry side. Each station is a screen and a control desk. Ceiling 9'-10". Screens about 6'-0" tall, so barely above head height.
The Engine, a large emissive screen above a console, centred in the dark hall
The Engine. 10'-0" wide, alone on open floor under the 12'-7" ridge. No controls. The cameras above it are the interface.
Close view of the control surface faders with the fractal screen behind
A control surface. Nine faders and the show they drive. One at every station.
A single station: main screen, process monitor and credit plate
One station. Screen, control desk, process monitor, credit plate.
Low camera looking down the full length of the hall
Down the length of the hall. 61'-9".
Ultra short throw projection on a wall with the projector visible on the floor
Projection under a 9'-10" ceiling. The projector sits on the floor against the wall. Image about 8'-0" wide.
A single CRT on a plinth showing analogue video feedback
The CRT station. Video feedback on a tube, for the earliest work.
Looking out of the pitch black entry corridor into the lit gallery
The arrival corridor. Out of the elevator, into the dark, then the room opens.
Alternate wide view of the installed gallery
The hall again, warmer. With the window wall left on.

Look development, not construction drawings.

05 · LAYOUT  /  ACCELERATION

Perimeter and center

Ten works around the edge, one new piece in the middle. Click any zone.

WINDOW WALL · 61'-9" · FLOW backdrop 29'-5" EXIT EXIT ARRIVAL 15'-7" dogleg elevator, main entrance THE ENGINE under 12'-7" ridge interactive W1FlyLo W2Tokimonsta W3Weeknd W4BLACKPINK W5Bonobo W6Badu tour W7COTV W8Polia W9Early / CRT W10Realtime
New install Work station Arrival Window wall Egress, keep clear
SELECT A ZONE

Ten stations, one machine

Works sit on the perimeter. The centre is left open for the piece that needs height.

Approximate scale from the Wood Street plan. Station positions are a proposal.

Wood Street Galleries second floor architectural plan with dimensions
Wood Street Galleries second floor plan as supplied, with the elevation showing the 9'-10" side walls rising to the 12'-7" central ridge.

What one station is

Five parts, repeated ten times.

A

Primary surface

Projection, panel, LED or CRT, chosen per work.

B

Control surface

Real faders and encoders. Every station is playable.

C

Process layer

Source assets, node graph, previs, or the live patch.

D

Credit panel

The animators and designers who built it, named.

E

Systems tag

Which technique drives the piece.

Every screen has a control surface. Ten instruments, each the class of rig that ran that artist's show. Nothing here is a loop.

Station types, drawn to spec

Sections at true scale. Figure is 5'-9". Dimensions are off the Wood Street plan.

A full-height image under a 9'-10" ceiling needs an ultra-short-throw lens, roughly a 0.5 throw ratio. Worth confirming before anything is bought.

Bay arithmetic

The window wall cannot carry work, so the usable perimeter is about 121 linear feet. Ten bays at 8'-0" leaves roughly 4'-6" between stations. The Engine at 10'-0" wide leaves about 9'-8" of walkway front and back.

Display media are mixed. CRTs carry the earliest work.

06 · THE TEN  /  THE WORK

Works on the perimeter

Ten pieces. Draft picks for discussion, not a locked list.

Stills from Strangeloop shows: Flying Lotus, Erykah Badu, The Weeknd, BLACKPINK, Bonobo, Tokimonsta, Polia and Blastema, Kendrick Lamar, Zeds Dead, MF DOOM tribute
Stills from the shows themselves.
W1
PROJECTION

Flying Lotus

The longest-running collaboration and the through-line of the studio. The deepest process layer in the room.

NOTCHFRACTALSNOISE
W2
PANEL

Tokimonsta

Featured artist for the program, with the possibility of her taking part in the panel.

TBC
W3
LED

The Weeknd

The largest-scale production in the set, and the 3D LED case study.

UNREAL3D LED
W4
PANEL / LED

BLACKPINK

Coachella. The largest audience of anything in the room, and a very different design brief to the rest.

TBCSOURCE ASSETS
W5
PROJECTION

Bonobo

Drumsheds, Royal Albert Hall, DGTL. Content built for a non-rectangular screen, which makes it the mapping case study.

MAPPINGSOURCE ASSETS
W6
PROJECTION

Erykah Badu

The Unfollow Me Tour. The last tour show we built for her: upstage plus SL and SR screens on one pixel map.

MAPPINGMULTI-SCREENSOURCE ASSETS
W7
PANEL

Children of the Void

The studio's own authored work rather than client work. Worldbuilding and the AI pipeline.

WORLDBUILDAI PIPELINE
W8
PANEL

Polia / Blastema

Original work and the internal projects that never faced an artist but fed everything that did.

PARTICLESSIMULATION
W9
CRT

Where it starts

Early studio and personal work. Video feedback, practical effects, strange loops.

PRACTICALFEEDBACK
W10
PROJECTION

Realtime now

The current Notch and Unreal systems. Sets up the machine in the middle of the room.

UNREALNOTCHREALTIME

Three of these need assets sourced. Bonobo, BLACKPINK and the Badu tour masters are not in the working archive.

Collaborators, as already published

The names on our own site today. Not the full list, and the wall credits go deeper. Every addition gets confirmed before it is printed.

WORKPERIODCOLLABORATORS
Flying Lotus2010–presentSteve Ellison · Timeboy · 3D Live | Axo. Content: Scott Pagano, Beeple, Unc, David Firth and others
Erykah Badu2012–2023Vince Fraser · Looop · Nic Juister · Steve Teeps · Vince McKelvie · Laskfar Vortok · Marcus Jessup · Lit Creative
The Weeknd2018Es Devlin · Leroy Bennett
BLACKPINK2023Cory Fitzgerald · Marvin Brown · Kiel Tutin
Bonobo2017–2019Autry Fulbright · Looop · Laskfar Vortok · Nick Maresh · Amanda Hamilton
Tokimonsta2015–presentAlec Maassen · 2+2 Mgmt
Polia & Blastema2022Directed by E. Elias Merhige. Nina McNeely · Jasmine Albuquerque · Micaela Tobin
Kendrick Lamar2013–2018The Little Homies · Cory Fitzgerald · Ian Simon

Looop and Laskfar Vortok appear on both Badu and Bonobo. Unc, credited on Flying Lotus, is the demoscene author whose work we have been porting for years.

07 · THE ENGINE  /  BLOOM

The Engine

CENTER OF THE ROOM · UNDER THE RIDGE

One new piece, built for this room

The perimeter stations are the ones you play. This is the one that plays you.

A live Notch system with no controls. Cameras read the room and the crowd drives it. A raymarched 3D fractal morphing between a Menger fold and a Mandelbulb, fractal noise eroding the solid, and thousands of particles riding the curl of that field.

HOW IT WORKS

Cameras. Nothing to touch. Presence, position and motion drive the particle and noise fields. No interface, no queue.

WHY

The inversion. Ten stations show a person at a desk driving the images. Then the largest screen makes the floor the input.

PRACTICAL

Nothing to break over six weeks. Scales from one visitor to forty. No audio conflict with the show upstairs.

Open: camera count and placement, whether tracking is depth or plain RGB, and how the piece behaves in an empty room at 10am.

Try it

A raymarched 3D fractal, a domain-warped fBm noise field, and 12,000 particles riding the curl of that field. Running live, not a video. Drag to orbit.

PULL THE FRAME APART

Toggle any pass.

08 · THE READING  /  DISSOLUTION

Two ways through the room

Every work is tagged twice, by pipeline stage and by system. Walk it by artist or by technique.

By pipeline stage

1

Idea / Theory

Concept and the conversation with the artist.

2

Reference & Worldbuild

Moodboard and look target. The world being built.

3

Asset Generation

3D, simulation, AI.

4

Comp & Look-dev

Where the look gets set.

5

Realtime / Mapping

Notch, Resolume, Unreal. Mapping to the venue.

6

Live Performance

The show. Mostly improvised.

A work reappears at several stages.

By system

Unreal

Realtime environments and the large-format LED work.

Notch

The live instrument. What an operator actually plays.

Practical

Camera, feedback, physical effects. Where the studio started.

Particles

Simulation as the source of motion rather than keyframes.

Fractals

Recursion and self-similarity. The studio's name is not decorative.

Noise

The substrate under nearly everything on these walls.

09 · PROGRAM  /  THE ORIGIN

Panel, workshop, book

Panel

Ian and David, moderated by Nica from CMU STUDIO for Creative Inquiry, with possible Tokimonsta participation.

Panel first, workshop second. RAF raised it and we agree.

Workshop · Tech25, Sat Dec 12

Tech25 is a strong fit. The teaching lab already runs Resolume, Adobe and Ableton on RTX machines.

RESOURCEWHAT THEY HAVE
Teaching lab8 stations · Lenovo Legion T5, RTX 3060, 16GB, Win 11 · Resolume, Adobe CC, Ableton Live 12 Intro · MPK Mini, Volt 2, headphones
Instructor stationMac Mini M2, 70" display, monitors
Training theater67' × 70', 13' ceiling · 150" screen, Sony VPL-CWZ10 · RCF PA, Onyx lighting, hazer · 24' × 12' stage
Also available5 Lenovo Yoga Pro 7 (RTX), 8 MacBook Air M3, 12 older MacBook Air, 34 iPads

Eight lab stations caps hands-on at eight to sixteen people. Above that it is a demo.

A demo on the big rig with no cap, then a capped hands-on session in the lab. Built on Resolume, since people can carry on with it afterwards, with custom plugins on top.

Licenses to chase for the workshop: Notch, Resolume, Maxon, Adobe, Derivative.

Book

Format still open. The exhibition generates the material either way. Capture to book standard during production and decide later.

10 · TECH  /  WHAT IT TAKES

What we need from the gallery

The gallery has offered to purchase what is needed. To spec it we need these.

Projector inventoryCount, lumens, throw ratio, lens options. A 9'-10" ceiling means ultra-short-throw.
Display inventoryFlat panels available, sizes, and whether mounts or floor stands come with them.
CRT feasibilityAny in house, or do we source them. Wanted for the early-work stations.
RiggingLoad rating on the existing ceiling grid, and whether we can hang from it.
PowerCircuits available in the main hall and where they land.
BlackoutWhether the windows can be blacked out. We plan to leave FLOW on, but want the option priced.
PlaybackDoes the gallery supply players and computers, or do we ship a rack?
Daily operationWho powers the room up and down each day.
SoundWhether audio is allowed in the main hall, given the sound exhibition upstairs.
Install windowHow many days in the room before Nov 27.
Cameras for The EngineCan we mount cameras on the ceiling grid. Nothing is recorded or stored.
Public handlingTen control surfaces in public reach for six weeks. Any view on hardware that survives that?

Six weeks unattended is a design constraint, not an afterthought. Every station has to boot itself, run all day and shut down without a technician in the building.

11 · NEXT  /  RETURN

Open decisions

OURS

  • Final ten works confirmed
  • The Engine: camera count, placement, empty-room behaviour
  • Control surface hardware, ten of them, spec and durability
  • Panel before workshop (recommended)
  • Confirm Dec 11–13 against studio bookings
  • Animator and credit list, confirmed name by name
  • Budget position: what we absorb, what is funded

THEIRS

  • Tokimonsta, hard yes or no
  • Gallery tech answers, via Davine
  • Workshop cap and RA ticketing
  • Travel and accommodation dates
  • Image assets for flyers, poster and social

Timeline

SEP 2
Call with Davine ByonGallery tech answers, exhibition shape, workshop format.
SEP
Lock the eight and the EngineWork list signed off, interaction model chosen, credits list started.
SEP – OCT
Gear spec and budgetPriced against the gallery's answers. Content remaster begins.
OCT
Engine buildNotch development and the unattended-run rig.
NOV
InstallWindow before opening, length to confirm.
NOV 27
OpeningCity-wide gallery crawl the same night.
DEC 11–13
Panel and workshopPanel first, workshop at Tech25 on the Saturday.
JAN 8
CloseStrike and, if it proceeds, the book.

Budget is not costed here. It needs the gallery's gear answers first.

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