STRANGELOOP STUDIOS

Wood Street Galleries

Retrospective · Pittsburgh · Nov 2026

SLS  ×  RISING ARTIST FOUNDATION
The stage end wall of the gallery mapped edge to edge behind a scrim, visitors mirrored on it as figures made of particles
EXHIBITION · PANEL · WORKSHOP

The instrumentis the artwork.

A corridor of video feedback on the way in. One wall that mirrors the room in particles and fractals. Three screens that put nine shows in your hands. A second wall for the work itself.

RUN
Nov 27, 2026 – Jan 8, 2027
OPENING
Nov 27, or Nov 20 with the Gallery Crawl. TBC
PANEL + WORKSHOP
Dec 11–13
VENUE
Wood Street, 2nd Floor
01 · THESIS

What the show is about

A live show is not a video. It is a system built to respond in the moment. This exhibition takes nine of those systems apart and hands you the controls.

About three quarters of our live work is improvised, not time-coded. Someone is playing the rig while the artist plays the room.

Nine shows live on three screens, each with the machinery that produced it, running rather than played back.

Every show names the animators and designers who built it.

02 · THE ROOM

Two walls, three screens

Three screens you play. One wall that mirrors the room. One wall for the work.

The stage end wall and the beams above it mapped as one image behind a scrim, with visitors mirrored on it as particle figures
01 · The mirror wall. The stage end wall and the beams above it, mapped as one image behind a scrim that runs wall to wall. Cameras read the floor. Whoever stands in front of it appears on the wall, life size, made of particles and fractals.
Three portrait displays on stands along the blacked-out window wall, each with a podium and a MIDI controller
02 · The three screens. Portrait displays on stands in front of the blacked-out windows. A podium with a MIDI controller at each. Nine shows in the library. Pick one and play the system that ran it.
The far end wall mapped edge to edge with a concert visual, visitors watching in silhouette
03 · The far wall. The opposite end wall, mapped the same way. A second new piece or a program of the shows. To decide.

The walk

ARRIVE
The feedback corridorThree or four widescreen panels butted together down one wall of the dogleg, one camera on the wall across. You walk in and appear inside every screen.
THE MIRROR WALL
The brightest thing in the roomYou walk toward it and it draws you back in particles.
THE SCREENS
Three podiums along the long wallNine shows. Pick one, play it.
THE FAR WALL
The work at full sizeNew piece or show program.
RETURN
Out the way you camePast the mirror wall again.
03 · THE SPACE

Wood Street, second floor

A 61'-9" × 29'-5" hall. Low ceiling, a wall of windows, two end walls with height, and a floor that reflects.

The stage end wall of the gallery mapped with projection for a past event, including the beam soffits above it
The stage end wall, at a past event. Wall and beam soffits already mapped as one surface. This is the mirror wall.
The second floor gallery, lights down, showing freestanding lit panels along the window wall
The window wall, at a past show. Portrait panels on stands in front of the windows. This is where the three screens go, with the blackout panels up behind them.
MEASUREVALUEWHAT IT MEANS FOR US
Main hall61'-9" × 29'-5" · ~1,817 sq ftTwo mapped end walls, three screens on the long wall, open floor between.
Ceiling9'-10", rising to 12'-7" at a central ridgeLow. The end walls are the only surfaces with real height. That is where the projection goes.
End walls29'-5" wide, beam soffits aboveBoth mapped edge to edge, wall and soffits as one image. The gallery has already run projection on the stage end.
Window wallContinuous windows, 78" baysBlacked out with the gallery's own panels. The three screens stand in front.
EntryElevator → 15'-7" dogleg → alcoveThe feedback corridor. A strip of widescreen panels and one camera facing them, feeding back on each other, before the room opens.
FloorDark polished concreteReflective. Every lit surface doubles.
Ceiling gridExisting white truss / pipe with trackRig points for the scrim, the projectors and the cameras. Load rating to confirm.
EgressTwo stairwell exits, one in each end wallMust stay clear. The scrim sits in front of one of them. Needs the gallery's ruling.

The FLOW installation on the building exterior cannot be removed, only switched off. The blackout panels go up and it stays off.

04 · THE LOOK

What it looks like

Built from the gallery's own photographs, so the architecture is the real room.

Three portrait screens on stands with podiums in front, along the blacked-out window wall
The three screens. About 15'-0" apart on the window wall, blackout panels behind. Screens about 6'-2" tall on the stand. Ceiling 9'-10".
Visitors in silhouette in front of the mirror wall, their doubles on the scrim made of particles
At the mirror wall. Visitors and their doubles, drawn in particles on the scrim.
Hands on a MIDI controller on a small podium, with a portrait screen lit behind it
A podium. Faders, knobs and pads. The screen above runs the show they drive.
Wide view of the mirror wall from the middle of the hall with six visitors in silhouette
The mirror wall from mid-room. Wall and beams in one image. Scrim four feet in front.
The far end wall mapped with a fractal concert visual
The far wall. Edge to edge, up into the soffits. The stairwell door stays clear and takes the image too.
A strip of widescreen panels butted together along one wall of the dark entry corridor with one camera on the wall opposite, each screen showing the corridor nested inside itself, the three gallery screens visible through the opening
The feedback corridor. Three or four widescreen panels butted together along one wall of the dogleg, one camera on the wall across from them. Video feedback. You appear inside every screen on the way in.

Look development, not construction drawings.

05 · LAYOUT

Two walls, three screens

The end walls carry the projection. The long wall carries the screens. The floor stays open. Click any zone.

WINDOW WALL · 61'-9" · blackout panels, FLOW off 29'-5" EXIT EXIT CORRIDOR TVs + cameras, feedback elevator, main entrance MIRROR WALL mapped wall + beams · scrim at 4'-0", full width CAM CAM FAR WALL mapped wall + beams SCREEN 1 SCREEN 2 SCREEN 3 screens about 15'-0" apart · podium 2'-0" in front OPEN FLOOR
Mapped wall Scrim / cameras Screen + podium Feedback corridor Blackout Egress, keep clear
SELECT A ZONE

Two walls, three screens

The end walls carry the projection. The long wall carries the screens. The floor stays open.

Approximate scale from the Wood Street plan. Positions are a proposal.

Wood Street Galleries second floor architectural plan with dimensions
Wood Street Galleries second floor plan as supplied, with the elevation showing the 9'-10" side walls rising to the 12'-7" central ridge.

What one screen is

Four parts, repeated three times.

A

Portrait display

75" to 85" on a floor stand. About 6'-2" tall overall.

B

Podium

Waist height, 2'-0" in front, from the gallery. A MIDI controller on top: faders, knobs, pads.

C

The library

Nine shows. Each one with its process layer and the live patch that ran it.

D

Credit panel

The animators and designers who built it, named.

Every screen has a controller. Pick a show and the system that ran it is under your hands. Nothing here is a loop.

Drawn to spec

Sections at true scale. Figure is 5'-9". Dimensions are off the Wood Street plan.

Each end wall plus its beam soffits needs projection from the ceiling grid, likely two short-throw units per wall. Worth confirming against the gallery's inventory before anything is bought.

Spacing

Three screens on a 61'-9" wall sit about 15'-0" apart with roughly 8'-0" of clear wall at each end. The scrim hangs 4'-0" off the mirror wall and runs its full 29'-5" width. Both leave the floor open.

06 · THE NINE

Nine shows, three screens

The library on the screens. Draft picks for discussion, not a locked list.

Stills from Strangeloop shows: Flying Lotus, Erykah Badu, The Weeknd, BLACKPINK, Bonobo, Tokimonsta, Polia and Blastema, Kendrick Lamar, Zeds Dead, MF DOOM tribute
Stills from the shows themselves.
01

Flying Lotus

The longest-running collaboration and the through-line of the studio. The deepest process layer in the library.

NOTCHFRACTALSNOISE
02

Tokimonsta

Featured artist for the program, with the possibility of her taking part in the panel.

TBC
03

The Weeknd

The largest-scale production in the set, and the 3D LED case study.

UNREAL3D LED
04

BLACKPINK

Coachella. The largest audience of anything in the room, and a very different design brief to the rest.

TBCSOURCE ASSETS
05

Bonobo

Drumsheds, Royal Albert Hall, DGTL. Content built for a non-rectangular screen, which makes it the mapping case study.

MAPPINGSOURCE ASSETS
06

Erykah Badu

The Unfollow Me Tour. The last tour show we built for her: upstage plus SL and SR screens on one pixel map.

MAPPINGMULTI-SCREENSOURCE ASSETS
07

Children of the Void

The studio's own authored work rather than client work. Worldbuilding and the AI pipeline.

WORLDBUILDAI PIPELINE
08

Where it starts

Early studio and personal work. Video feedback, practical effects, strange loops. The corridor is built from this.

PRACTICALFEEDBACK
09

Realtime now

The current Notch and Unreal systems. The same class of engine that runs the mirror wall.

UNREALNOTCHREALTIME

Three of these need assets sourced. Bonobo, BLACKPINK and the Badu tour masters are not in the working archive.

Collaborators, as already published

The names on our own site today. Not the full list, and the wall credits go deeper. Every addition gets confirmed before it is printed.

WORKPERIODCOLLABORATORS
Flying Lotus2010–presentSteve Ellison · 3D Live | Axo. Content: Scott Pagano, Beeple, Unc, David Firth and others
Erykah Badu2012–2023Vince Fraser · Gavin Gamboa · Nic Juister · Steve Teeps · Vince McKelvie · Laskfar Vortok · Marcus Jessup · Lit Creative
The Weeknd2018Es Devlin · Leroy Bennett
BLACKPINK2023Cory Fitzgerald · Marvin Brown · Kiel Tutin
Bonobo2017–2019Autry Fulbright · Looop · Laskfar Vortok · Nick Maresh · Amanda Hamilton
Tokimonsta2015–presentAlec Maassen · 2+2 Mgmt
Children of the VoidIn productionStrangeloop Studios original. Collaborator credits TBC.
Kendrick Lamar2013–2018The Little Homies · Cory Fitzgerald · Ian Simon
07 · THE MIRROR

The mirror wall

STAGE END WALL · WALL AND BEAMS · BEHIND A SCRIM

One new piece, built for this room

The three screens are the ones you play. This one has no controls.

A live Notch system with no controls. Cameras on the grid read the floor. Whoever stands in front of the wall appears on it, life size, drawn in particles and fractal strands, and the fractal behind them moves with the room. A raymarched 3D fractal morphing between a Menger fold and a Mandelbulb, fractal noise eroding the solid, and thousands of particles riding the curl of that field.

HOW IT WORKS

Cameras. Nothing to touch. Presence, position and motion drive the figures and the field. No interface, no queue.

THE SCRIM

A gauze layer 4'-0" in front of the wall, wall to wall and full height. The image lands on the scrim and again on the wall and beams behind it. The figures float in front of the fractal.

PRACTICAL

Nothing to break over six weeks. Scales from one visitor to forty. No audio conflict with the show upstairs.

Open: camera count and placement, depth or plain RGB tracking, how the piece behaves in an empty room at 10am, and the gallery's ruling on a scrim in front of the stairwell door.

08 · PROCESS

Two ways through the library

Every show in the library is tagged twice, by pipeline stage and by system. Browse it by artist or by technique.

By pipeline stage

1

Idea / Theory

Concept and the conversation with the artist.

2

Reference & Worldbuild

Moodboard and look target. The world being built.

3

Asset Generation

3D, simulation, AI.

4

Comp & Look-dev

Where the look gets set.

5

Realtime / Mapping

Notch, Resolume, Unreal. Mapping to the venue.

6

Live Performance

The show. Mostly improvised.

A show reappears at several stages.

By system

Unreal

Realtime environments and the large-format LED work.

Notch

The live instrument. What an operator actually plays.

Practical

Camera, feedback, physical effects. Where the studio started.

Particles

Simulation as the source of motion rather than keyframes.

Fractals

Recursion and self-similarity. The studio's name is not decorative.

Noise

The substrate under nearly everything on these walls.

09 · PROGRAM

Panel, workshop, book

Panel

Ian and David, moderated by Nica from CMU STUDIO for Creative Inquiry, with possible Tokimonsta participation.

Panel first, workshop second. RAF raised it and we agree.

Workshop · Tech25, Sat Dec 12

Tech25 is a strong fit. The teaching lab already runs Resolume, Adobe and Ableton on RTX machines.

RESOURCEWHAT THEY HAVE
Teaching lab8 stations · Lenovo Legion T5, RTX 3060, 16GB, Win 11 · Resolume, Adobe CC, Ableton Live 12 Intro · MPK Mini, Volt 2, headphones
Instructor stationMac Mini M2, 70" display, monitors
Training theater67' × 70', 13' ceiling · 150" screen, Sony VPL-CWZ10 · RCF PA, Onyx lighting, hazer · 24' × 12' stage
Also available5 Lenovo Yoga Pro 7 (RTX), 8 MacBook Air M3, 12 older MacBook Air, 34 iPads

Eight lab stations caps hands-on at eight to sixteen people. Above that it is a demo.

A demo on the big rig with no cap, then a capped hands-on session in the lab. Built on Resolume, since people can carry on with it afterwards, with custom plugins on top.

Licenses to chase for the workshop: Notch, Resolume, Maxon, Adobe, Derivative.

Book

Format still open. The exhibition generates the material either way. Capture to book standard during production and decide later.

10 · TECH

What we need from the gallery

The gallery has offered to purchase what is needed. To spec it we need these.

ProjectorsCount, lumens, throw ratio, lens options. Two end walls plus their beam soffits, likely two short-throw units per wall, hung from the grid.
DisplaysThree or four portrait-capable panels, 75" to 85", with floor stands.
Corridor screensThree or four widescreen panels, wall mounted landscape at eye height and butted together, in house or sourced. One small camera on the wall opposite.
Blackout panelsThe gallery's own, all six bays, for the full run.
RiggingLoad rating on the ceiling grid. A full-height scrim, two projectors per end wall and two or three small cameras hang from it.
EgressThe scrim sits in front of the stairwell door in the mirror wall. We need the gallery's ruling before we draw it.
PowerCircuits at both end walls and along the window wall.
PlaybackDoes the gallery supply computers, or do we ship a rack. Three screen machines plus two projection machines.
Podiums and controllersThree podiums or plinths at waist height from the gallery. MIDI controllers we may be able to supply, to confirm.
Daily operationWho powers the room up and down each day.
SoundWhether audio is allowed in the main hall, given the sound exhibition upstairs.
Install windowHow many days in the room before opening.
CamerasTwo or three on the grid near the mirror wall, looking back at the floor, plus one in the corridor. Nothing is recorded or stored.

Six weeks unattended is a design constraint, not an afterthought. Every screen and both walls have to boot themselves, run all day and shut down without a technician in the building.

11 · NEXT

Open decisions

OURS

  • The far wall: a second new piece, or a program of the shows
  • Three screens or four
  • The nine shows confirmed
  • The controller mapping for each show
  • Corridor: three panels or four
  • Animator and credit list, confirmed name by name
  • Budget position: what we absorb, what is funded

THEIRS

  • Opening night: Nov 20 with the Gallery Crawl, or Nov 27
  • Tokimonsta, hard yes or no
  • Inventory and install window, via Josh
  • Egress ruling on the scrim
  • Workshop cap and RA ticketing
  • Travel and accommodation dates
  • Image assets for flyers, poster and social

Timeline

SEP 2
Call with Davine ByonGallery tech, exhibition shape, workshop format.
SEP 14
Layout revisedTwo mapped walls, three screens. This deck.
SEP
Call with JoshInventory, install window, rigging, egress.
SEP – OCT
Gear spec and budgetPriced against the gallery's answers. Content remaster begins.
OCT
Mirror wall buildNotch development, camera tracking and the unattended-run rig.
NOV
InstallWindow before opening, length to confirm.
NOV 20 / 27
OpeningNov 20 with the Downtown Gallery Crawl, or Nov 27. To confirm.
DEC 11–13
Panel and workshopPanel first, workshop at Tech25 on the Saturday.
JAN 8
CloseStrike and, if it proceeds, the book.

Budget is not costed here. It needs the gallery's gear answers first.

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